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Wildermyth transformation guide
Wildermyth transformation guide











wildermyth transformation guide

It means more time spend travelling and healing, increasing in adventure and peacetime.More combats means more enemy calamity cards.More clearing means more chance to get transformation events, which grant even more power.More combats means more character power.There are pros and cons for either option.

#Wildermyth transformation guide how to

Now the biggest question of course, is how to handle time? Should you rush? Take my time for a full clearing? You start with a +15 Charisma, +10 Tenacity at you. These stats do go down – however this is poorly communicated. Offense stats are not affected by aging as of writing this. The only defensive stat affected by aging, it will suffer a -2 per Age Stack.

  • Some decisions however can reduce the remaining years by a large amount – be carefull what you pick!.
  • However those have a strong tendency to be for this campaign onl
  • Certain themes and transformations add permanent years, often in the tune of ~10.
  • wildermyth transformation guide

    However this bonus does stick around through each incarnation of a legacy character, so it is a more or less permanent increase The archievements indicate there are 3 in total, one per campaign. Every finished “Hook Quest” permanently adds a bonus.There are a few ways to increase retirement age: So you might have a very late retiring character, that is still barely function by age. Note that increasing the Retirement Age does not seem to delay when aging kicks in. Some of their experience can be transfered into a low level hero or legacy points. If a Hero is past the retirement Age when a chapter ends, they will retire.

    wildermyth transformation guide

    This hits melee fighters the most, as they are most likely to be hit. Wounds that used to heal in a week, suddenly can take a month. While Health is not going down quickly, Recovery Rate is! The penalty is about -7.5 per Age Level, rounded up. Heavy armor is generally only something for young people. This will limit your ability to maneuver in combat and increase your traveltimes on the overland map. This is one of the hardest hit stats, given the very limited sources of bonus speed. Speed suffers about -0.15 per Age Level, rounded up. As each class level gives about +1 Health, age is only a minor factor for this stat. However it will not save a hero that is already beyond retirement age. This will not increase the retirement age (indeed the one Involving Lord Evergreen actually reduces retirement age), instead the age will actually stop ticking up. There are some effects that actually turn off aging. You can roughly picture it as getting “stacks” of the aging debuff.Then come “old age”, “very old age” and “extremely old age” – the later keeps scaling, up to a penalty of around -50 to Recovery rate.Around 30, 40 and 50 the young, middle and late “middle-ages” begin.Half of the character stats are affected by time, and all of them negatively.And recapturing them does not grant you anything. Incursions will ruin your carefully secured provinces, setting back the progress. Every 400 days – the exact rate varries based on how many infested tiles there are – incursions will spawn.While these cards can be negated for Legacy points, this is generally prohibitively expensive to do. Every about 150 days, a pack of 5 Calamity cards is drawn.Having some unscouted or even infested tiles left over relevantly shortens the peacetime.The longer it took you to finish a chapter, the longer the peacetime.I personally observed pacetimes from 9 to 14 years. The bigger factor however is Peacetime.Required work, will be sped up by having hunters. Keep in mind that having Warriors will speed up this process. Keep in mind that having Mystics will speed up this process. Especially as your heroes get older, this will be more and more of a issue. This is dependant on Speed, so it ties back to aging. Do not underestimate time it takes to get from A to B. The big reasons to spend time on adventure are: It is not uncommon to spend ~5 years on adventure.While on adventure, the game tracks time:

    wildermyth transformation guide

    You on the other hand have aged like milk: Spoiled, sour and ruining my meal.” So how much time can you take? Guide to Time in Wildermyth How Time Passes













    Wildermyth transformation guide